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Dragon, Grown

While no sorcery use is possible., a dragon at this stage is fully grown and capable of using its breath weapon, but cannot again for 4d12 rounds. This weapon impacts a large area, the exact size and shape depending on the type of dragon, forcing all in the area to roll an Agility preservation save (DC:10). The total damage from the breath is 5d6 body points; those who successfully save suffer only half. For normal melee, dragons attack with their claws with 4d20. Dragons also have the equivalent of spinning moves and can split those dice among different targets. Moreover, if there is a flanking opponent, a tail buffet can be made against the target, where a raw die score of 16 or higher can knock prone even a large-sized target.
Notes: Flight: 150 feet
Breath Weapon (DC:10)
Spinning Moves up to 2 targets
Body: 81 ( STR:18, AGIL:18, RESIL:18 )
Mind: 9 ( LOGIC:2, PERC:2, JUDG:2 )
Spirit: 9 ( WILL:2, FAITH:2, MUSE:2 )
Movement: 90 feet
Size Category: Colossal (+4 to hit)
Armor Class: 25
Attack: Claws
Number of d20s: 4
To-Hit Modifier: +18
Damage Type: edged
Damage: 8 to 11 pts
Attack: Tail
Number of d20s: 2
To-Hit Modifier: +18
Damage Type: blunt
Damage: 7 to 8 pts
Attack Special: anyRaw>=16;;{"command":"n-markers","tags":[{"tag":"prone","parameter":"true"}]}