Bestiary

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 Over-Category: Fideophage 
 Kingdom: Celestial 
Celestials and Fiends are Fideophages, who endure and sustain their existence by harnessing worship and belief but sometimes emotion as well. Mere consideration that a creature could exist by only a dozen people may be enough to sustain one. Starvation because of a lack of belief varies in time based on the power and strength of the entity in question.
Celestials are creatures who are native to the Upper Planes. Many of them are the servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from a good alignment is a horrifying rarity. Celestials include angels and even pegasi. These beings do not sleep, eat food or breath. They cannot be affected by poison or smite. Also all mind-affecting effects (charms, compulsions, illusions, phantasms, intimidation, interrogation, etc) do not work on them.

Ruach Angel 

A ruach is support angel. These angels are capable of several divine abilities and depending on the service under which a rauch angel belongs, the GM may permit other abilities than the ones listed. Ruachs are seven feet tall and are capable of flight. Like other angels, they cannot be poisoned by earthly materials and can detect lying as the skill tell-tale. Although rarely entering physical melee, the pummel of a ruach angel will inflict damage on a d20 attack. Unlike the qerab, ruach angels can be harmed by normal iron weapons.

Notes: Flight: 100; Tell-Tale)
Body: 40 ( STR:8, AGIL:9, RESIL:10 )
Mind: 54 ( LOGIC:12, PERC:12, JUDG:12 )
Spirit: 72 ( WILL:16, FAITH:16, MUSE:16 )
Movement: 100 feet
Size Category: Medium 
Protection Points: 12
Guard Roll Dice: d4 & d4
— ATTACK METHOD —
Attack: Slap (melee)
Number of d20s: 1
To-Hit Modifier: +8
Damage Type: blunt
Damage: 6 pts