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 Over-Category: Biophage 
 Kingdom: Anthropoid 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Anthropoids are the main peoples of the social world, both civilized and savage, including humans and a tremendous variety of other species. They have language and culture, few if any innate magical abilities (though most humanoids can learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and nhoblits. Almost as numerous but far more savage and brutal, and almost uniformly evil, are the races of goblinoids (goblins, hobgoblins, and bugbears), orcs and troglodytes.

Hobgoblin (Goblinoid)

By and large hobgoblins, like their kin, are considered evil creatures and often meet this expectation. While Goblinoid society is cruel and harsh, some individuals escape it to carry on lives of virtue, though fewer such individuals are hobgoblins than true goblins. This orange-brown cousin to the goblin is larger, more organized, and more militant. They are around 4-foot tall but are still wiry and spindly like their goblin relatives, weighing around 90 pounds. However, hobgoblins are more industrious as a group. While they still scavenge, this society does build its own weapons and armor. The base AC listed here is assumes the hobgoblin wears leather armor but carries no shield. They have even organized into a military style society in many cases and will employ wolves, boar and dire wolves as a cavalry. Hobgoblins do not have a natural swarming skill as do their smaller cousins.

Body: 9 ( STR:2, AGIL:2, RESIL:2 )
Mind: 7 ( LOGIC:1, PERC:2, JUDG:2 )
Spirit: 7 ( WILL:2, FAITH:1, MUSE:2 )
Movement: 45 feet
Size Category: Medium 
Armor Class: 11
Attack: Sword
Number of d20s: 1
To-Hit Modifier: +2
Damage Type: edged
Damage: 2 pts