Online Viewer of Enchanted Realms Monsters



 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Dire Wolf (Primeval)

Closer in appearance to a large wolf, these beasts stand about four feet to the shoulder. They are faster than a horse and have a powerful attack. Further, their bite acts like it has an infusion of cold, making victims suffer an extra point of cold damage. Although rare, they are pack animals with 2 to 8 together when they are encountered. Moreover, there is an unexplained connection between these canines and goblins, as if there is an innate training skill that goblins have. Canines will act as guards, pets and mounts for goblins. A tribe will have roughly 1 dire wolf for every twenty goblins.

Body: 18 ( STR:3, AGIL:4, RESIL:5 )
Mind: 4 ( LOGIC:1, PERC:2, JUDG:0 )
Spirit: 4 ( WILL:3, FAITH:0, MUSE:0 )
Movement: 120 feet
Size Category: Large (+1 to hit)
Armor Class: 14
Attack: Bite
Number of d20s: 2
To-Hit Modifier: 0
Damage Type: piercing
Damage: 2 to 3 pts
Attack Special: onHit;;{"command":"damage","quality":"body","value":"1","damageType":"cold"}