Online Viewer of Enchanted Realms Monsters
Over-Category: Biophage |
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Kingdom: Fey |
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain. Fey are magical creatures closely tied to the forces of nature. They dwell in twilight groves and misty forests. Fey include dryads, pixies, and satyrs. All fey eat, sleep, and breathe. |
Boggle
Spawned from loneliness and bearing more than a passing resemblance to goblins, boggles are small, blue-grey creatures found throughout the Feywild. Like many fey creatures, they're not necessarily malicious, but their nature draws them to play pranks upon any creatures they find.Aside from a trickster-ish nature, boggles have abilities that make it very easy for them to get away with their crimes. They excrete oil that can either be slippery or sticky depending on what the boggle wants to do. Boggles can also create a dimensional rift that allows them to effectively be in two places at once.
All boggles shared a small array of strange powers that allowed them to engage in their escapades. Boggles sweat a nonflammable and slippery black ooze they can leave to puddle or trail behind them like a slug's slime. This ability can be intentionally invoked, although they also secrete the substance accidentally when nervous. They can induce an opposite effect, causing a sticky viscous fluid to flow from their pores instead, allowing them to climb on walls and easily latch onto people. When they allow their oily secretions to pool, they can cause inch deep puddles that stick people to the floor or result in slipping. The fireproof oil that covered their bodies gave them a resistance to fire.
The most enigmatic power of these bogeymen is their ability to turn any rigid structure or frame with a completely enclosed hole in it, into a dimensional portal before appearing from any similar point within a few dozen feet. Such places could be holes in the walls, open windows, doorways, bags or pockets, and cage bars. The frames they disappear into need not have been wholly part of the same object. For example, the underside of a legged object like a bed or table contained a fixed hole between the object's base, legs and the floor, allowing dimensional travel. These portals are invisible and only last a few seconds, but usually not before the boggle stole or hit whatever it needed to through the rift.
In the game experience, the boggle does not have to use all its movement on its turn. It can save some or all of it to use as a reaction. However, one can only use a dimensional rift once per round. When an enemy closes towards a boggle, the fey can use remaining movement when the closer travels within 10 feet or up to a total of 20 feet in the creature’s direction. The reaction allows the boggle to use the remaining movement, including the creation of a rift. This reaction cannot be used before the boggle’s turn for the round.
Notes: | Darkvision) |
Body: | 4 ( STR:1, AGIL:1, RESIL:1 ) |
Mind: | 7 ( LOGIC:2, PERC:2, JUDG:1 ) |
Spirit: | 6 ( WILL:1, FAITH:1, MUSE:2 ) |
Movement: | 40 feet |
Size Category: | Small |
Protection Points: | 3 |
Guard Roll Dice: | d4 & d4 |
— ATTACK METHOD — | |
Attack: | Pummel (melee) |
Number of d20s: | 1 |
To-Hit Modifier: | -1 |
Damage Type: | blunt |
Damage: | 1 pts |