Bestiary

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 Over-Category: Esthephage 
 Kingdom: Undead 
Esthephages do not “eat” in the traditional since as biophages; however, they still have a need to consume from an energy source to maintain the vigor and life energies of their lifesong. That source is forms of emotional feelings and social ambiance.
Called “feratu” by sages, undead is the name most call the formerly living creatures who have been brought to a horrifying state of non-living animation through the practice of necromantic magic or some unholy curse. Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters.
All undead have spirit sight out to 60 feet. However, others may have special vision as well. They have immunity to all mind-affecting effects (charms, compulsions, phantasms). They are not subject to morale. Undead are also immune to poison, sleep effects, paralysis, stunning, disease, and death effects. Undead do not breathe, eat food, or sleep.

Ghost 

Ghosts are typically the partially physical manifestation of the spirit of a dead victim of torture. Other extremely emotional and dramatic deaths might also create the existence of a ghost. However, they have no remembrance of their past lives, only the painful reminiscence of their deaths which gives one into a type of madness where they believe they are enacting vengeance upon the one who tortured them.It mere presence will create fear upon anyone within 30 feet seeing the ghost for the first time, if failing a Will save (DC:12). The fear effect lasts for one minute (6 combat rounds).If engaging in combat, a ghost makes a touch-based attack. Upon success, it drains life and age of its victim, who is permitted a Resilience save (DC:8). If failing, the attack steals d4 years in age from the one touched. This drain touch cannot be performed against for another 2d4 rounds. Other forms of attack are also by touch, which delivers necrotic damage from d4 points upon a successful touch attack.Ghosts have blindsight into both the material and border ethereal planes of existence. A ghost can move through other creatures and solid objects as if they were difficult terrain; however, it will suffer d4 points of damage if it ends its turn inside an object. A ghost can only be struck by silver or magical weapons, and it cannot be affected by magic or magical effects that do not originate from the ethereal plane; however, a ghost can be turned..Ghosts are resistant to acid, fire and lightning, while being immune to cold, necrotic and poison. Being an undead creature, a ghost is unaffected by sleep, paralysis, stunning, disease, and death effects. These creatures do no eat, sleep or breathe.

Body: 16 ( STR:4, AGIL:2, RESIL:5 )
Mind: 9 ( LOGIC:1, PERC:4, JUDG:1 )
Spirit: 10 ( WILL:4, FAITH:1, MUSE:2 )
Movement: 60 feet
Size Category: Medium 
Protection Points: 6
Guard Roll Dice: d4 & d4