Bestiary

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 Over-Category: Esthephage 
 Kingdom: Kami 
Esthephages do not “eat” in the traditional since as biophages; however, they still have a need to consume from an energy source to maintain the vigor and life energies of their lifesong. That source is forms of emotional feelings and social ambiance.
A kami is a non-corporeal being in service of the gods, though usually very indirect. Often they are called spirits; however, some fey creatures are also called spirits. Kami have very long lifespans lasting hundreds, sometimes thousands, of years. Most spirits are transparent and many invisible.
Kamii do not eat per se, but they have their life forces vitalized by communications between deities and mortals. Quite often the kamii are part of the conversation. This is not quite the same as worship or emotional energy needed by celestials; instead, kamii feed off the existence of the conversation itself.
There are two phyla of the kamii: apothetarian and boramey. Apolthetarian kamii inhabit all things, including forces of nature and prominent landscape locations. Mostly, these spirits handle the busy work of a deity’s schedule. The boramey spirits are supernatural entities whose purpose is to bond with a mortal’s lifesong. Through this connection, the boramey feeds upon the energies of the host. A result of the integration of life forces, the host gains observable changes. Depending on the type of kamii that latches itself to the being, it might be a beneficial symbiosis. However, some of the boramey combinations are parasitic and lethal.

Asithchant, Concoctionist (Boramey )

An asithchant feeds from its host, taking a point or two from an attribute or taking some other energy. In the case of a concoctionist, it causes the host to acts as if having a homeopathy skill. If the host already has the skill, the skill granted would be alchemy. Further, if alchemy is known, then life-chanting would be granted. Bonding with a host, an asinthchant willfully attacks. On a successful attack, no damage is inflicted, but he potential host makes a Strength save (DC:8). If the save fails, then the spirit will have integrated its lifesong with the host. In exchange, the host loses 1 point of Strength while it remains. The body is continually renewing itself while the crafter continues feeding. The 1-point loss is where stasis occurs. Note that the true attribute score does not change, only the effective score, as it will return to normal should the spirit be expelled.
One other concern is that the host must spend at least one day out of 7 starting a batch of potions. If not, an additional point of Strength is lost per each week after seven days of not working. This will return one point per week as the skill is used again. However, if a zero score is reached, the character will die, and the concoctionist will seek a new host.

Body: 1 ( STR:0, AGIL:0, RESIL:1 )
Mind: 16 ( LOGIC:4, PERC:3, JUDG:4 )
Spirit: 19 ( WILL:3, FAITH:3, MUSE:7 )
Movement: 15 feet
Size Category: Tiny 
Protection Points: 0
Guard Roll Dice: d4 & d4