Online Viewer of Enchanted Realms Monsters



 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Terror Bird (Primeval)

Terror Birds are 9 foot-tall, flightless birds that resembled over-sized ostriches with the head of a bird of prey. They weigh about 750 lb and are quadrupeds; however, their front legs are shorter which they only use when galloping. They walk casually on two at 40 feet, but can drop to all four and increase to a surprising 90 feet. Withered, rudimentary wings rested either side of their immense heads that made up a large part of their bodies. Their beak pecks are very dangerous. There is a variant of this giant bird that went to live in the deep-dark. They are nearly all back in color and have developed darkvision up to 60 feet.

Notes: Sprint Speed: 90
Body: 30 ( STR:7, AGIL:5, RESIL:8 )
Mind: 3 ( LOGIC:0, PERC:1, JUDG:1 )
Spirit: 3 ( WILL:2, FAITH:0, MUSE:0 )
Movement: 40 feet
Size Category: Huge (+2 to hit)
Armor Class: 13
Attack: Beak
Number of d20s: 2
To-Hit Modifier: +7
Damage Type: cleaver
Damage: 5 to 6 pts
Attack: Claw
Number of d20s: 2
To-Hit Modifier: +7
Damage Type: piercing
Damage: 4 to 5 pts