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Goblins are a race of small and numerous goblinoids. They are short, spindly scavengers that live in dismal surroundings on the edge of other civilizations. They vary in height from three to four feet and weigh no more than 40 pounds. Although short, a goblin’s arms are disproportionately long and reach below its knee. Their eyes are red and yellow, have a broad noses and fanged teeth. The goblin society in one in which the strongest rules. Groups vary in size from small parties of four, up to entire village tribes of nearly five hundred. Goblins understand and often employ the strategy of strength in numbers, which they employ by swarming; however, in their society they respect (or perhaps fear) the power of an individual. Further, this race seems to have an affinity for training dire wolves, keeping one in every twenty goblins. Groups often settle near areas which are easy to raid and loot. However, goblins are often led by a non-goblin leader who exploits them as fodder for selfish gain. Note: the base AC listed here assumes no armor or shield. Goblins can wear any light or medium armor that has been fashioned for their size.
Notes: -1 to hit
Body: 4 ( STR:1, AGIL:1, RESIL:1 )
Mind: 4 ( LOGIC:1, PERC:1, JUDG:1 )
Spirit: 4 ( WILL:1, FAITH:1, MUSE:1 )
Movement: 40 feet
Size Category: Small 
Armor Class: 10
Attack: Weapon
Number of d20s: 1
To-Hit Modifier: -1
Damage Type: edged
Damage: 2 pts