Online Viewer of Enchanted Realms Monsters
Over-Category: Ideophage |
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Kingdom: Elemental |
For all practical purposes, Ideophages do not eat at all; they do no grow or sustain from a known energy. Constructs, while not the only Ideophages, are the clearest example. A golem constucted of stone will exist until the stone erodes or is significantly damaged in some way. Elementals are creatures who are native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. These entities have darkvision out to 60 feet. Further, they have immunity to poison, sleep effects, paralysis, and stunning. Elementals do not eat food, sleep, or breathe. |
Dune Predator
A dune predator is a hairless humanoid-shaped being, with a bony, gangly frame. It stands around seven feet tall, but it would be taller if not for its severely stooped posture. It has a very broad chest, wide at the shoulders and narrowing to a narrow waist. The native of elemental dimensions prefers fire and earth, as it hates moisture and cold. A dune predator has darkvision also. In combat it will use its claws but delivers the coup-de-grace with a massive and poisonous bite once the victim has been vanquished. This creature is one of the most dangerous killers. It will target fallen victims and try to finish them off by delivering a bite of poison damage (3d20), delivering all the venom at the moment of attack, but the poison restriction remains for 3 rounds. This rarely matters because it uses it on prone or weakened beings, which usually kills the victim. Dune predators are sometimes magically enslaved to be assassins. Those who recognize one will understand the seriousness of its presence.
Body: | 22 ( STR:5, AGIL:4, RESIL:6 ) |
Mind: | 7 ( LOGIC:2, PERC:2, JUDG:1 ) |
Spirit: | 10 ( WILL:3, FAITH:1, MUSE:3 ) |
Movement: | 60 feet |
Size Category: | Large (+1 to hit) |
Protection Points: | 8 |
Guard Roll Dice: | d4 & d4 |
— ATTACK METHOD — | |
Attack: | Claws (melee) |
Number of d20s: | 2 |
To-Hit Modifier: | +5 (not including size bonus) |
Damage Type: | edged |
Damage: | 2 to 3 pts |
— ATTACK METHOD — | |
Attack: | Bite (melee) |
Number of d20s: | 3 |
To-Hit Modifier: | 0 (not including size bonus) |
Damage Type: | poison |
Damage: | 1 to 3 pts |
Attack Special: | onHit;;{"command":"poison"} |