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 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Bregdi (Aquatic)

A malicious sea monster, the Bregdi is feared for its habit of chasing boats. Once it has caught up with a boat, it wraps its long fins around it, putting them up over the gunwales, and dives with the boat in its deadly embrace. The entire act requires only a minute (6 rounds) to sink even a galleon. Fortunately a bregdi’s attentions can be deterred in two ways. The bregdi hates the touch of cold steel. A simple steel (not iron) dagger is more than enough to combat it. Slashing the fins as soon as they appear over the gunwales will make it let go and flee. It is also terrified of amber beads, and a single amber bead thrown at a bregdi is enough to scare it off.

Notes: Hates Steel
Body: 73 ( STR:20, AGIL:9, RESIL:20 )
Mind: 6 ( LOGIC:1, PERC:2, JUDG:1 )
Spirit: 7 ( WILL:5, FAITH:0, MUSE:0 )
Movement: 100 feet
Size Category: Colossal (+4 to hit)
Armor Class: 13
Attack: Special
Number of d20s: 3
To-Hit Modifier: +20
Damage Type: cleaver
Damage: 8 to 10 pts