Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Ideophage 
 Kingdom: Elemental 
For all practical purposes, Ideophages do not eat at all; they do no grow or sustain from a known energy. Constructs, while not the only Ideophages, are the clearest example. A golem constucted of stone will exist until the stone erodes or is significantly damaged in some way.
Elementals are creatures who are native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. These entities have darkvision out to 60 feet. Further, they have immunity to poison, sleep effects, paralysis, and stunning. Elementals do not eat food, sleep, or breathe.

Elemental, Earth, Minor 

Sometimes referred to as an “animated rock,” this minor elemental takes a less malleable structure and generally keeps a static shape that resembles a large boulder. Because of this, it has a false appearance if remaining motionless, and if using that to ambush it will force a Perception roll (DC 17) to perform a sneak attack prior to the start of combat. If a group of them are encountered, which would be highly exceptional, only one can perform the sneak attack unless separated by more than 90 feet. A minor elemental cannot be put to sleep, frightened, charmed, paralyzed, poisoned or petrified. Further, as all elementals, this one has both darkvision as well as spirit sight. Lastly, this earth elemental is resistant to piercing damage and immune to fire.

Body: 31 ( STR:9, AGIL:3, RESIL:9 )
Mind: 6 ( LOGIC:2, PERC:1, JUDG:1 )
Spirit: 4 ( WILL:3, FAITH:0, MUSE:0 )
Movement: 40 feet
Size Category: Large (+1 to hit)
Armor Class: 16
— ATTACK METHOD —
Attack: Pummel
Number of d20s: 2
To-Hit Modifier: +9
Damage Type: blunt
Damage: 6 to 7 pts