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Green Slime

Green slime is corrosive, slick, and adhesive, sticking to anything it comes into contact with. Metal, flesh, organic material are vulnerable to the corrosive properties of the slime. It is found in warm, humid caverns and ruins, and will be noticeable as it clings to ceilings, walls, and covers floors, usually in 5-foot squares.
Green slime can detect movement within 30 feet and will drop on unsuspecting victims when they are below it; it is unable to move and therefore depends on unwitting prey. If a creature is aware of the presence of the slime, they can attempt to avoid its dropping by succeeding on an Agility save (DC:10).
Green slime secretes acid and does (1d6) alchemical damage to any creature with which it comes into contact. This damage continues on each of the creature’s turns until it uses an action to remove or destroy the slime. Much like its more evolved ooze relatives, the green slime is doubly caustic to nonmagical wood and metal, requiring survival checks at disadvantage (DC:14). Any physical attacks will inflict damage before being potentially destroyed.
Green slime will regenerate at a rate of 3 points per round, but it is vulnerable to and will be destroyed by fire, cold, sunlight or any disease curing magic.
Body: 7 ( STR:2, AGIL:0, RESIL:3 )
Mind: 0 ( LOGIC:0, PERC:0, JUDG:0 )
Spirit: 0 ( WILL:0, FAITH:0, MUSE:0 )
Movement: 0 feet
Size Category: Medium 
Armor Class: 11
Attack: Drop
Number of d20s: 1
To-Hit Modifier: +30
Damage Type: No-Damage
Damage: none
Attack Special: onHit;{"type":"save","quality":"agilty","DC":"10"};{"command":"damage","quality":"body","value":"d6","damageType":"alchemical"}