Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Biophage 
 Kingdom: Ooze 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Oozes are gelatinous creatures that rarely have a fixed shape. They are mostly subterranean, dwelling in caves and dungeons and feeding on refuse, carrion, or creatures unlucky enough to get in their way. Black puddings and gelatinous cubes are among the most recognizable oozes.
These creatures are effectively mindless, granting them immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, illusions, etc). Further, they are blind (but have 20-feet radius of blindsight) which gives them immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. They are also immune to poison, sleep effects, paralysis, polymorph, and stunning. Oozes eat and breathe, but do not sleep.

Green Slime 

Green slime is corrosive, slick, and adhesive, sticking to anything it comes into contact with. Metal, flesh, organic material are vulnerable to the corrosive properties of the slime. It is found in warm, humid caverns and ruins, and will be noticeable as it clings to ceilings, walls, and covers floors, usually in 5-foot squares.
Green slime can detect movement within 30 feet and will drop on unsuspecting victims when they are below it; it is unable to move and therefore depends on unwitting prey. If a creature is aware of the presence of the slime, they can attempt to avoid its dropping by succeeding on an Agility save (DC:10).
Green slime secretes acid and does (1d6) alchemical damage to any creature with which it comes into contact. This damage continues on each of the creature’s turns until it uses an action to remove or destroy the slime. Much like its more evolved ooze relatives, the green slime is doubly caustic to nonmagical wood and metal, requiring survival checks at disadvantage (DC:14). Any physical attacks will inflict damage before being potentially destroyed.
Green slime will regenerate at a rate of 3 points per round, but it is vulnerable to and will be destroyed by fire, cold, sunlight or any disease curing magic.

Body: 7 ( STR:2, AGIL:0, RESIL:3 )
Mind: 0 ( LOGIC:0, PERC:0, JUDG:0 )
Spirit: 0 ( WILL:0, FAITH:0, MUSE:0 )
Movement: 0 feet
Size Category: Medium 
Protection Points: 5
Guard Roll Dice: d4 & d4
— ATTACK METHOD —
Attack: Drop (melee)
Number of d20s: 1
To-Hit Modifier: +30
Damage Type: No-Damage
Damage: none
Attack Special: onHit;{"type":"save","quality":"agilty","DC":"10"};{"command":"damage","quality":"body","value":"d6","damageType":"alchemical"}