Online Viewer of Enchanted Realms Monsters



 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Rock Mole (Mammal)

Rock moles are underground animals often domesticated by the dwarves to use as diggers and guards. One of these creatures is about the size of a large dog, with the hind legs quite similar to a canine. However, their front claws and heads resemble a mole. They have a pebbly leather skin, which gives them a better than normal defense compared to most mammals. Additionally, they have powerful digging claws which permit them to have a dangerous 2d10 attack. Rock moles can burrow through soft earth at a movement rate of 15 feet. Further, the rock moles can tunnel through natural rock, leaving a circular hole three-feet in diameter. They can excavate rock at a rate of 1 foot per hour and can dig for 10 hours in a day.

Notes: Burrowing: 15 feet
Body: 12 ( STR:3, AGIL:2, RESIL:3 )
Mind: 7 ( LOGIC:1, PERC:2, JUDG:2 )
Spirit: 4 ( WILL:1, FAITH:1, MUSE:1 )
Movement: 40 feet
Size Category: Medium 
Armor Class: 12
Attack: Claws
Number of d20s: 2
To-Hit Modifier: 0
Damage Type: edged
Damage: 3 to 4 pts