Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Ideophage 
 Kingdom: Elemental 
For all practical purposes, Ideophages do not eat at all; they do no grow or sustain from a known energy. Constructs, while not the only Ideophages, are the clearest example. A golem constucted of stone will exist until the stone erodes or is significantly damaged in some way.
Elementals are creatures who are native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. These entities have darkvision out to 60 feet. Further, they have immunity to poison, sleep effects, paralysis, and stunning. Elementals do not eat food, sleep, or breathe.

Elemental, Fire, Minor 

These chaotic and otherworldly beings tend to hide in campfires and other natural flames. They love to spread fire and tend to avoid direct confrontation. If they are forced into a confrontation, these elementals will try to fight at range, shooting two fire darts up to 60 feet or using an action to inflame combustible materials within 20 feet in hopes of distraction. When melee is unavoidable, a minor elemental of fire will swipe with a d20 attack inflict fire damage. Like other elementals, they use darkvision and spirit sight, but also cannot be put to sleep, frightened, charmed, paralyzed, poisoned or petrified. Minor fire elementals are immune to fire, but are vulnerable to cold. They suffer normal damage from all other forms, including blunt, edged and piercing.

Notes: AC Bonus due to being semi-corporeal)
Body: 22 ( STR:5, AGIL:5, RESIL:5 )
Mind: 7 ( LOGIC:2, PERC:2, JUDG:1 )
Spirit: 6 ( WILL:1, FAITH:1, MUSE:2 )
Movement: 50 feet
Size Category: Medium 
Protection Points: 9
Guard Roll Dice: d4 & d4
— ATTACK METHOD —
Attack: Attack (melee)
Number of d20s: 1
To-Hit Modifier: +5
Damage Type: fire
Damage: 2 pts
Special Abilities
Axiom: Fire Dart