Bestiary
Online Viewer of Enchanted Realms Monsters
Over-Category: Biophage |
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Kingdom: Animal |
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain. Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save. The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group. |
Alligator (Reptile)
Reptilian creature frequenting warm marshy areas. These beasts will inflict a point of body damage on a d20 attack, but if scoring a hit it is allowed to enter a body competition with any prey with equal or smaller body mass; if winning, then the alligator will effectively won a grapple maneuver. Once the victim is “held” in the vice-mouth of an alligator, the reptile will attempt to drag its prey under water or other method of suffocation. Typically, only one alligator is encountered at a time, but there are rare swarms.
Body: | 24 ( STR:6, AGIL:4, RESIL:6 ) |
Mind: | 4 ( LOGIC:1, PERC:1, JUDG:1 ) |
Spirit: | 3 ( WILL:2, FAITH:0, MUSE:0 ) |
Movement: | 35 feet |
Size Category: | Large (+1 to hit) |
Protection Points: | 6 |
Guard Roll Dice: | d4 & d4 |
— ATTACK METHOD — | |
Attack: | Bite (melee) |
Number of d20s: | 1 |
To-Hit Modifier: | +6 (not including size bonus) |
Damage Type: | piercing |
Damage: | 4 pts |
Attack Special: | onHit;;{"command":"grapple"} |