Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Ideophage 
 Kingdom: Elemental 
For all practical purposes, Ideophages do not eat at all; they do no grow or sustain from a known energy. Constructs, while not the only Ideophages, are the clearest example. A golem constucted of stone will exist until the stone erodes or is significantly damaged in some way.
Elementals are creatures who are native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. These entities have darkvision out to 60 feet. Further, they have immunity to poison, sleep effects, paralysis, and stunning. Elementals do not eat food, sleep, or breathe.

Flame Salamander 

These reptilian beasts cloaked in fire are the larger and tougher cousins to the fire newt. They wield spears and swords. Like the fire newt, if either attack lands a successful hit, then an additional point of fire is also delivered.

Body: 16 ( STR:3, AGIL:4, RESIL:4 )
Mind: 7 ( LOGIC:2, PERC:2, JUDG:1 )
Spirit: 6 ( WILL:2, FAITH:1, MUSE:1 )
Movement: 50 feet
Size Category: Medium 
Armor Class: 13
— ATTACK METHOD —
Attack: Fire-Spear
Number of d20s: 2
To-Hit Modifier: +3
Damage Type: piercing
Damage: 2 to 3 pts
Attack Special: onHit;;{"command":"damage","quality":"body","value":"1","damageType":"fire"}