Online Viewer of Enchanted Realms Monsters



 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Ant, Giant (Arthropod)

A four-foot long ant with slashing mandibles. Giant ants are colony creatures; however, there tend not to be numbers in the thousands as with their smaller versions. The largest population a giant anthill will grow is to around one hundred before a new queen will be produced to split off and establish a new brood. Upon any successful bite, the ant delivers a painful poison. This toxin does no damage, but if the victim fails a body preservation save (DC 7), then for the remainder of the round the pain inflicts disadvantage for all attacks and preservation saves and any feats attempted.

Body: 13 ( STR:3, AGIL:3, RESIL:3 )
Mind: 1 ( LOGIC:0, PERC:1, JUDG:0 )
Spirit: 1 ( WILL:1, FAITH:0, MUSE:0 )
Movement: 40 feet
Size Category: Medium 
Armor Class: 11
Attack: Bite
Number of d20s: 1
To-Hit Modifier: 0
Damage Type: piercing
Damage: 2 pts
Attack Special: onHit;resilienceDC7;{"command":"n-markers","tags":[{"tag":"disadvantage","parameter":1}],"specialWord":"Pain"}