Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Esthephage 
 Kingdom: Undead 
Esthephages do not “eat” in the traditional since as biophages; however, they still have a need to consume from an energy source to maintain the vigor and life energies of their lifesong. That source is forms of emotional feelings and social ambiance.
Called “feratu” by sages, undead is the name most call the formerly living creatures who have been brought to a horrifying state of non-living animation through the practice of necromantic magic or some unholy curse. Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters.
All undead have spirit sight out to 60 feet. However, others may have special vision as well. They have immunity to all mind-affecting effects (charms, compulsions, phantasms). They are not subject to morale. Undead are also immune to poison, sleep effects, paralysis, stunning, disease, and death effects. Undead do not breathe, eat food, or sleep.

Spectral Death 

A spectral death is an undead creature in the form of a billowing cloud of negative energy, It is not considered to be embodied, which is why a silver weapon or better is required to strike one. Additionally, its form prevents any team bonuses from teamwork, swarming or similar methods. The spectral death makes no physical attack but rather uses a mystic force to drain life from its victims by a Will competition, for which it gains +2. This assault can be performed up to 20 feet away. If successful, it will drain d6 points from the victim's Spirit. As a life-draining attack, this removes the points from the max-score. Those succumbing to a spiritual death (score zero or lower) are forever dead and cannot be restore, returned or reincarnated. If surviving, those who lost Spirit will regain it at a rate of 1 point per long rest -- or 2 points per day if implementing total bed rest.

Body: 28 ( STR:3, AGIL:6, RESIL:10 )
Mind: 18 ( LOGIC:4, PERC:4, JUDG:4 )
Spirit: 16 ( WILL:6, FAITH:2, MUSE:3 )
Movement: 50 feet
Size Category: Large (+1 to hit)
Protection Points: 11
Guard Roll Dice: d4 & d4
— ATTACK METHOD —
Attack: None (melee)
Number of d20s: 0
To-Hit Modifier: 0 (not including size bonus)
Damage Type: No-Damage
Damage: none