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 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Jackanape (Mammal)

Jackanapes are animals, often domesticated by the Gryf people. However, there are many living in the wild. These racoon-like creatures are much like a cross of a cat and a monkey, and are very active at night, stealing food and investigating the wares of sleeping persons. When used as pets, they can be trained to spy and retrieve items. Jackanapes have race-equivalent skills to Climbing, Sleight of Hand, and Stealth. Jackanapes have another racial ability that allow them to avoid flee attacks if they have not stopped to engage; thus, they can freely run through a group to escape unless grappled.

Notes: Climbing
Sleight of Hand
Avoidance of flee attacks
Night Vision
Body: 9 ( STR:1, AGIL:3, RESIL:2 )
Mind: 6 ( LOGIC:2, PERC:1, JUDG:1 )
Spirit: 3 ( WILL:1, FAITH:0, MUSE:1 )
Movement: 50 feet
Size Category: Small 
Armor Class: 11
Attack: Bite
Number of d20s: 1
To-Hit Modifier: 0
Damage Type: piercing
Damage: 1 pts