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These are large, ambulatory and intelligent tree beings, capable of speak human, elvish and any other fey language. These may appear in numbers up to four. While a treant remains motionless, it is indistinguishable from a normal tree.

Treants can attack by slamming its branches against opponents. They have the equivalent of spinning moves, allowing them to split the dice for attacks among different opponents. Also, if rocks are available, a treant can hurl one as a range attack up to 60 feet. Lastly, once per day a treant can magically animate one or two trees it can see within 30 feet of it. These trees have the same statistics as a normal treant, except having virtually not Mind or Spirit scores. The animated trees cannot speak and are unable to hurl rocks. An animated tree acts as an ally to the treant. The tree remains animated for 24 hours, until it dies, until the animating treant dies, or the distance between them is more than 120 feet. The animating treant can use an action to turn a tree back into an inanimate tree at which point the tree then takes root if possible.

There are versions of the treant which are gigantic versions which have 48 Body points instead of 40.
Body: 40 ( STR:9, AGIL:6, RESIL:12 )
Mind: 13 ( LOGIC:3, PERC:3, JUDG:3 )
Spirit: 12 ( WILL:4, FAITH:2, MUSE:2 )
Movement: 50 feet
Size Category: Huge (+2 to hit)
Armor Class: 16
Attack: Branch
Number of d20s: 2
To-Hit Modifier: +9
Damage Type: blunt
Damage: 5 to 6 pts
Attack: Rock
Number of d20s: 1
To-Hit Modifier: +6
Damage Type: blunt
Damage: 3 pts