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 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Mule (Mammal)

Mules are pack animal, which may be ridden by dwarves and halflings. While slower than a horse, mules can be loaded with up to 600 pounds of items. They also perform a powerful hind-kick as an attack; however, this is intermittent based on a mule's perceived threat; however, they have known to act protectively. These animals cannot be trained to be war-steeds.

Notes: +3 to hit over normal attacks due to special attack
Body: 15 ( STR:4, AGIL:3, RESIL:3 )
Mind: 4 ( LOGIC:1, PERC:1, JUDG:1 )
Spirit: 6 ( WILL:3, FAITH:0, MUSE:1 )
Movement: 55 feet
Size Category: Medium 
Armor Class: 10
Attack: Rear-Kick
Number of d20s: 1
To-Hit Modifier: +7
Damage Type: blunt
Damage: 4 pts