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 Over-Category: Esthephage 
 Kingdom: Undead 
Esthephages do not “eat” in the traditional since as biophages; however, they still have a need to consume from an energy source to maintain the vigor and life energies of their lifesong. That source is forms of emotional feelings and social ambiance.
Called “feratu” by sages, undead is the name most call the formerly living creatures who have been brought to a horrifying state of non-living animation through the practice of necromantic magic or some unholy curse. Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters.
All undead have spirit sight out to 60 feet. However, others may have special vision as well. They have immunity to all mind-affecting effects (charms, compulsions, phantasms). They are not subject to morale. Undead are also immune to poison, sleep effects, paralysis, stunning, disease, and death effects. Undead do not breathe, eat food, or sleep.


Wraiths are semi-corporeal beings of nefarious evil. The wraith can move through other creatures and objects as if they were rough terrain. However, if ending its movement turn inside a solid object, the wraith suffers d4 points of damage. Further, one is highly sensitive to sunlight, having disadvantage on attack rolls, as well as on Perception checks. As an action, a wraith can create a shadow from a recently-dead (less than 2 minutes) humanish or atavistoid creature. The target's spirit rises as a shadow in the space of its corpse or in the nearest unoccupied space. The shadow is under the wraith's control, but the wraith can have no more than seven shadows under its control at one time. In combat, the wraith drains life. In addition to the normal damage, the target must succeed on a Resilience preservation save (DC:12) or its body maximum is reduced by the amount of the strike. The target dies if this effect reduces its body-score maximum to 0. This reduction lasts until the target finishes a long rest - after which the max is restored and normal healing can begin. Finally, a silver weapon is required to hit it, as normal weapons cannot hurt one.

Body: 39 ( STR:10, AGIL:7, RESIL:9 )
Mind: 13 ( LOGIC:4, PERC:4, JUDG:1 )
Spirit: 0 ( WILL:0, FAITH:0, MUSE:0 )
Movement: 60 feet
Size Category: Medium 
Armor Class: 12
Need silver to hit
Attack: Drain
Number of d20s: 3
To-Hit Modifier: +10
Damage Type: necrotic
Damage: 5 to 7 pts
Attack Special: onHit;resilienceDC12;{"command":"word","specialWord":"Life-Drain"}