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Djinni are powerful and rare creatures from the outer planes of existence. Like many of the genie-kind, the djinni are connected to an element; in their case, air. Because of this, any airborne or flying creature attacking a djinn suffer a -2 to all their melee attack dice. Further, any ranged attack, regardless of the position of the attacker, suffer a -2 penalty as well; however, these penalties are not cumulative. Djinni often attack with large scimitars or other curved blades, inflicting edged damage, and their attacks are considered magical if creatures cannot be struck by normal weapons. They can also use an action to cast sustenance or veil. Further, they have flight as a movement. They are also capable of hurling giant sparks as a range weapon up to 60 feet (3d20). Once per day, a djinn can alter its form like the vapor axiom but with a duration up to an hour. In its normal form, only weapons of silver or better can strike a djinn for full damage; for normal weapons a djinn is considered resistant. They are also invulnerable to poison. Djinni have darkvision.
Notes: Flight: 90 feet
Body: 49 ( STR:10, AGIL:12, RESIL:11 )
Mind: 31 ( LOGIC:7, PERC:8, JUDG:6 )
Spirit: 18 ( WILL:6, FAITH:3, MUSE:3 )
Movement: 90 feet
Size Category: Large (+1 to hit)
Armor Class: 15
Need silver to hit
Attack: Scimitar
Number of d20s: 3
To-Hit Modifier: +10
Damage Type: edged
Damage: 6 to 8 pts
Special Abilities
Axiom: Vapor
Axiom: Veil
Invocation: Sustenance