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 Over-Category: Biophage 
 Kingdom: Anthropoid 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Anthropoids are the main peoples of the social world, both civilized and savage, including humans and a tremendous variety of other species. They have language and culture, few if any innate magical abilities (though most humanoids can learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and nhoblits. Almost as numerous but far more savage and brutal, and almost uniformly evil, are the races of goblinoids (goblins, hobgoblins, and bugbears), orcs and troglodytes.

Oroq (Mongrel)

Oroqs are bigger, stronger, and faster versions of hybrid orcs, standing nearly 7 feet tall. Their origin comes from crossbreeding ogres and orcs. They are able to reproduce on their own; however, their fertility is not nearly as strong as orcs. Gestation is longer as well. They typically live in small settlements in just about any climate and on virtually any kind of terrain. They don't need to eat, drink, or sleep as much as orcs and are known for being more cunning than regular orcs. Some view them as a sociable orc, especially since they craft finer weapons and armor compared to normal orcs and as such are usually better equipped. The base AC listed here assumed the oroq is wearing studded leather armor. However, there is a genetic evilness bred into the oroqs. Most times oroqs are hostile to other races, but not always. The few individuals who are exceptions are not accepted by other races because of their kind's cruel history.
Their main weakness of oroqs is that while they are good at conquering, they are deficient in occupation. The concept of peace and civil cooperation tends to vex them. This has led to them living in crudely governed settlements and exhibiting a distinct indifference, if not animosity, towards society. Instead they tend to conquer bands of orcs, howls, goblins, or any other weaker races that they can force to do their bidding.

Body: 18 ( STR:5, AGIL:3, RESIL:4 )
Mind: 10 ( LOGIC:2, PERC:2, JUDG:3 )
Spirit: 12 ( WILL:3, FAITH:2, MUSE:3 )
Movement: 55 feet
Size Category: Medium 
Armor Class: 12
Attack: Sword
Number of d20s: 1
To-Hit Modifier: +5
Damage Type: edged
Damage: 3 pts