Bestiary

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 Over-Category: Fideophage 
 Kingdom: Fiend 
Celestials and Fiends are Fideophages, who endure and sustain their existence by harnessing worship and belief but sometimes emotion as well. Mere consideration that a creature could exist by only a dozen people may be enough to sustain one. Starvation because of a lack of belief varies in time based on the power and strength of the entity in question.
Fiends are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. Evil priests and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable. Fiends include demons, devils, and dybbuks.
Demons are evil agents of chaos. They are immune to poison and resistant to fire. Demons do not sleep; however, they do breathe. Demons also eat, but their need for sustenance is far different than mortal beings; demons absorb fear and hedonic emotion to feed.
Devils are methodical and astute observers; however, their wickedness runs deep. Devils radiate fear that affects non-primeval animals. They are immune to poison and fire, as well as being resistant to cold. Devils can see through darkness, even magical darkness. And they do not sleep nor breathe. As Fideophages, devils do not eat food; however, the way a devil does feed is by absorbing mental energy that emits from doubt.
Dybbuks are beings of pure evil. Such entities require magical weaponry to hit. Moreover, they are immune to acid and resistant to fire and ice. They beings do not sleep, eat food or breathe. Techically, these beings sustain their lives from the energy dispersion that erupts from a lifesone upon death.

Giant Boar Demon (Demon)

Standing fifteen feet tall, a giant boar demon is an intelligent and dangerous foe. Chaotic by nature, but smart enough to be able to control its urges. These demons combine the worst features of an ape and a boar, and their small wings appear unable to bear their huge bodies, but are able to magically fly nonetheless. Unlike lower sorts of demons, the giant boars can be hit only by weapons and missiles of the magical sort. A demon of this nature can speak in tongues. They also have these other abilities which can be employed one per melee round: petty glamour, astasia, fear, mind dagger, detect magic, discern languages, disrupt thaumaturgy, polymorph, phantasmal distraction, and telekinesis. Most demons of this type have reached an importance in the system to have names, which can be used to conjure a specific one with the proper skills. It is possible such a demon will listen to offers of great rewards for some small service. While not requiring it as sustenance, these demons are quite fond of human flesh and blood. When attacking, these have a multi-attack where one can claw and stomp with their hooves simultaneously against the same victim.

Body: 45 ( STR:10, AGIL:8, RESIL:12 )
Mind: 18 ( LOGIC:4, PERC:5, JUDG:3 )
Spirit: 16 ( WILL:6, FAITH:3, MUSE:2 )
Movement: 70 feet
Size Category: Huge (+2 to hit)
Protection Points: 14
Guard Roll Dice: d4 & d4
— ATTACK METHOD —
Attack: Claws (melee)
Number of d20s: 3
To-Hit Modifier: +12 (not including size bonus)
Damage Type: cleaver
Damage: 7 to 9 pts
— ATTACK METHOD —
Attack: Stomp (melee)
Number of d20s: 2
To-Hit Modifier: +10 (not including size bonus)
Damage Type: blunt
Damage: 7 to 8 pts
Attack Special: onHit;;{"command":"heavy"}
Special Abilities
Astasia
Detect Magic
Disrupt Thaumaturgy
Fear
Mind Dagger
Petty Glamour
Phantasmal Distraction
Polymorph
Telekinesis