Bestiary

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 Over-Category: Esthephage 
 Kingdom: Kami 
Esthephages do not “eat” in the traditional since as biophages; however, they still have a need to consume from an energy source to maintain the vigor and life energies of their lifesong. That source is forms of emotional feelings and social ambiance.
A kami is a non-corporeal being in service of the gods, though usually very indirect. Often they are called spirits; however, some fey creatures are also called spirits. Kami have very long lifespans lasting hundreds, sometimes thousands, of years. Most spirits are transparent and many invisible.
Kamii do not eat per se, but they have their life forces vitalized by communications between deities and mortals. Quite often the kamii are part of the conversation. This is not quite the same as worship or emotional energy needed by celestials; instead, kamii feed off the existence of the conversation itself.
There are two phyla of the kamii: apothetarian and boramey. Apolthetarian kamii inhabit all things, including forces of nature and prominent landscape locations. Mostly, these spirits handle the busy work of a deity’s schedule. The boramey spirits are supernatural entities whose purpose is to bond with a mortal’s lifesong. Through this connection, the boramey feeds upon the energies of the host. A result of the integration of life forces, the host gains observable changes. Depending on the type of kamii that latches itself to the being, it might be a beneficial symbiosis. However, some of the boramey combinations are parasitic and lethal.

Dakas, Cloud (Apothetarian)

Despite being non-corporeal, these kamii are usually visible and appear as small, billowing clouds. They have no limbs. The purpose of a cloud dakas is to manage local weather. If a greater weather spirit commands a storm, it is the cloud dakas who make it happen. Major weather spells attract these spirits to carry out the deed. They, in turn, command lesser kamii to control winds, rainfall, and other factors. In combat, a cloud dakas rarely uses its physical attacks. However, when caught in melee, these dakas can only be struck by magical weapons and even then the strike must be capable of striking into the ethereal to contact its non-corporeal form. Instead of melee, a cloud spirit may deliver a lightning bolt on its turn.The lightning attack is similar to the axiom; however, as a native ability it costs no Mind points to use. The bolt strikes the potential of several foes. The powerful arc extends for a total of 60 feet; however, its exact pattern is determined by the dakas. For each five feet (one hex) traveled, the bolt can continue in its original direction or veer 60º left or 60º right, but it always re-orientates itself to be pointed in the original direction upon entering each new space. However, this means any nine “forward-moving” hexes may be used for the path of the lightning bolt. Any creature struck must make an Agility preservation save against DC:17. Those failing suffer lightning damage, or half if successfully saving. The first struck suffers 4d6 points of damage, the second 2d6 and each after only 1d6 through the range of all the targets.

Body: 31 ( STR:7, AGIL:7, RESIL:7 )
Mind: 18 ( LOGIC:3, PERC:5, JUDG:4 )
Spirit: 34 ( WILL:8, FAITH:9, MUSE:6 )
Movement: 120 feet
Size Category: Giant (+3 to hit)
Protection Points: 10
Guard Roll Dice: d4 & d4
— ATTACK METHOD —
Attack: Strike (melee)
Number of d20s: 3
To-Hit Modifier: +7 (not including size bonus)
Damage Type: lightning
Damage: 5 to 7 pts