Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Fideophage 
 Kingdom: Fiend 
Celestials and Fiends are Fideophages, who endure and sustain their existence by harnessing worship and belief but sometimes emotion as well. Mere consideration that a creature could exist by only a dozen people may be enough to sustain one. Starvation because of a lack of belief varies in time based on the power and strength of the entity in question.
Fiends are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. Evil priests and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable. Fiends include demons, devils, and dybbuks.
Demons are evil agents of chaos. They are immune to poison and resistant to fire. Demons do not sleep; however, they do breathe. Demons also eat, but their need for sustenance is far different than mortal beings; demons absorb fear and hedonic emotion to feed.
Devils are methodical and astute observers; however, their wickedness runs deep. Devils radiate fear that affects non-primeval animals. They are immune to poison and fire, as well as being resistant to cold. Devils can see through darkness, even magical darkness. And they do not sleep nor breathe. As Fideophages, devils do not eat food; however, the way a devil does feed is by absorbing mental energy that emits from doubt.
Dybbuks are beings of pure evil. Such entities require magical weaponry to hit. Moreover, they are immune to acid and resistant to fire and ice. They beings do not sleep, eat food or breathe. Techically, these beings sustain their lives from the energy dispersion that erupts from a lifesone upon death.

Wekufü (Dybbuk)

This deceptive and evil dybbuk appears as an attractive woman wrapped in steam and mist in such a way that her exact appearance is never well revealed. Wekufü are hateful creatures made angry and vengeful by their low position in the societal structure of Hades. Being forced to perform lesser tasks than their abilities by stronger dybbuks, the wekufü enjoy tormenting entities weaker than themselves. Their cruelty and malevolence are allowed to fully manifest when not being watched by their superiors. These beings are known to argue and debate with their masters to lessen the menial tasks given to them, and when losing the match, they will find ways to pass along tasks to their underlings. When encountered in the mortal world, a wekufü enjoys its freedom from being bossed around; however, the desire to command others remains. Using guile and lies, a wekufü often tricks mortals into doing its bidding. If that fails, then innate magical abilities may be used. In addition to darkvision, a wekufü constantly sees with detect magic as well as a unique detect goodness sense with which it will recognize celestials, certain fey and mortals of high character. Further, one has a constant effect of a discern languages ability. As an action, this dybbuk can invoke alter fate, lacuna or sail. A wekufü can also create death armor or the dwarven reeking curse as an action; however, this can only be performed twice per day. Once per day, one can flame walk.

Body: 15 ( STR:3, AGIL:4, RESIL:3 )
Mind: 21 ( LOGIC:4, PERC:5, JUDG:5 )
Spirit: 16 ( WILL:5, FAITH:2, MUSE:4 )
Movement: 50 feet
Size Category: Medium 
Protection Points: 8
Guard Roll Dice: d4 & d4
— ATTACK METHOD —
Attack: Mist (melee)
Number of d20s: 2
To-Hit Modifier: +4
Damage Type: necrotic
Damage: 2 to 3 pts
Special Abilities
Flame Walk