Online Viewer of Enchanted Realms Monsters
|Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.|
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.
BearThis large hairy animal is typically in search of food. This can cause for encounters where a bear or two might wander upon travelers. A bear is not picky and might attack a pack animal if it is carrying chow. Bears are familial; thus, a mate or family could be discovered together. Cubs will have 10 body points and only have a 1d20 attack.
|Body:||19 ( STR:5, AGIL:2, RESIL:6 )|
|Mind:||6 ( LOGIC:1, PERC:2, JUDG:1 )|
|Spirit:||4 ( WILL:2, FAITH:0, MUSE:1 )|
|Size Category:||Large (+1 to hit)|
|— ATTACK METHOD —|
|Number of d20s:||2|
|Damage:||4 to 5 pts|