Online Viewer of Enchanted Realms Monsters



 Over-Category: Biophage 
 Kingdom: Glitch 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Glitches are utterly alien beings. Many of them have innate magical abilities drawn from the creature's alien mind rather than the mystical forces of the world. However, they eat, sleep, and breathe.


Triggered by its prey stepping on it, a pair of powerful hands made from a weird transparent substance springs forth from the stone tile lying on the cavern floor. These are related to mimics. The boot grabber adheres to anything that touches it. To determine if it has been stepped on, the GM rolls a secret Agility feat (DC:11); on failure, the bootgrabber has attached itself. Up to a large-sized creature adhered to the boot grabber is also considered grappled by it. Grapping escape checks are made against this grapple at disadvantage. The round after adhering to a victim, the its goo will have spread to the prey's appendages, allowing the monster to manipulate the grappled by forcing it to have certain movements, such as running away or fighting its allies. However, an enveloped victim has only half its movement and at disadvantage to attack. When grappled no spells, not even cantrips, are possible. Physical attacks on the bootgrabber will transfer half damage (round down) to an enveloped victim.

Body: 9 ( STR:2, AGIL:2, RESIL:2 )
Mind: 4 ( LOGIC:1, PERC:1, JUDG:1 )
Spirit: 6 ( WILL:3, FAITH:0, MUSE:1 )
Movement: 0 feet
Size Category: Small 
Armor Class: 10