Online Viewer of Enchanted Realms Monsters
Over-Category: Biophage |
---|
Kingdom: Animal |
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain. Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save. The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group. |
Scorpion, Giant (Arthropod)
Giant scorpions are roughly 12 feet long head to stinger. They attack with a front pincher to grasp its victim. A successful pincher attack acts like a cleaver against one's AC will inflict 3 Body points of damage, which further enters the scorpion into an immediate grappling competition with its prey. If held upon its next attack, then subsequent rounds, the scorpion will use its stinger. On a successful strike with the stinger, no physical body damage occurs but rather a powerful neurotoxin reduces d6 Mind point. There is no poison restriction - just the loss of mind points. Once the victim reaches zero Mind, he or she passes out for an hour, during which (if not rescued by others) will be devoured by the giant arthropod. Outside the nest, no more than four scorpions will travel together.
Notes: | +1 to hit over normal attacks due to size) |
Body: | 27 ( STR:6, AGIL:6, RESIL:6 ) |
Mind: | 0 ( LOGIC:0, PERC:0, JUDG:0 ) |
Spirit: | 0 ( WILL:0, FAITH:0, MUSE:0 ) |
Movement: | 40 feet |
Size Category: | Large (+1 to hit) |
Protection Points: | 9 |
Guard Roll Dice: | d4 & d4 |
— ATTACK METHOD — | |
Attack: | Pincher (melee) |
Number of d20s: | 1 |
To-Hit Modifier: | +6 (not including size bonus) |
Damage Type: | cleaver |
Damage: | 3 pts |
Attack Special: | onHit;;{"command":"grapple"} |
— ATTACK METHOD — | |
Attack: | Stinger (melee) |
Number of d20s: | 1 |
To-Hit Modifier: | +6 (not including size bonus) |
Damage Type: | no-damage |
Damage: | none |
Attack Special: | onHit;;{"command":"damage","quality":"mind","value":"d6","damageType":"poison","specialWord":"Mind%20Venom"} |