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 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Hippogryph (Avian)

Hippogryphs are pony-sized beasts with an equine backend with the head and talons of a giant eagle. These omnivores are fierce fighters and nest in craggy regions. They are actually birds, not mammal, and lay eggs to reproduce. These predators often prey on pigs, goats and other livestock, but have been known to attack people. Also, their attack style is to use a group between two and four to overpower singular opponents, but often break off an attack if outnumbered. However, it caught on the ground, a hippogryph can make a multi-target attack if there is an opponent in the rear using a bucking kick. While they can fly in quick spurts, hippogryphs do not have a great endurance and thus, tend not to fly far from their nests. There has not been a known case of a tamed hippogyrph.

Notes: Flight
Body: 18 ( STR:4, AGIL:4, RESIL:4 )
Mind: 4 ( LOGIC:1, PERC:1, JUDG:1 )
Spirit: 12 ( WILL:6, FAITH:0, MUSE:2 )
Movement: 90 feet
Size Category: Large (+1 to hit)
Armor Class: 12
Attack: Talons
Number of d20s: 2
To-Hit Modifier: +4
Damage Type: edged
Damage: 4 to 5 pts
Attack Special: anyRaw>=19;;{"command":"maimed","save":"AgilityDC8","movement":5}
Attack: Rear Kick
Number of d20s: 1
To-Hit Modifier: +5
Damage Type: blunt
Damage: 3 pts
Attack Special: anyRaw=20;;{"command":"stunned","save":"ResilienceDC7"}