Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Epicyon (Primeval)

Epicyon can well be described as a giant and enraged pitbull. It is taller than a jaguar at the shoulder and nearly the size of a tiger. Rather than being built for speed and endurance, Epicyon is the epitome of brute strength, and has jaws so powerful that they can crush bone. The largest of epicyon can weigh over 300 pounds. A turf war between a pack of these fighting a dire wolf pack would be a frightening sight to behold. The packs of epicyon can grow up to a dozen. As with all primeval creatures, epicyon are immune to specific Mind and Spirit attacks, such as sleep, charm, and fear, automatically saving on any preservation of such. Moreover, these canines are immune to cold attacks.

Body: 15 ( STR:4, AGIL:3, RESIL:3 )
Mind: 6 ( LOGIC:1, PERC:2, JUDG:1 )
Spirit: 6 ( WILL:3, FAITH:0, MUSE:1 )
Movement: 90 feet
Size Category: Medium 
Protection Points: 5
Guard Roll Dice: d4 & d4
— ATTACK METHOD —
Attack: Bite (melee)
Number of d20s: 3
To-Hit Modifier: +4
Damage Type: piercing
Damage: 4 to 6 pts