Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Biophage 
 Kingdom: Anthropoid 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Anthropoids are the main peoples of the social world, both civilized and savage, including humans and a tremendous variety of other species. They have language and culture, few if any innate magical abilities (though most humanoids can learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and nhoblits. Almost as numerous but far more savage and brutal, and almost uniformly evil, are the races of goblinoids (goblins, hobgoblins, and bugbears), orcs and troglodytes.

Elf, Kinslayer (Sylvan)

More than a thousand years ago, the grae elves had a civil war. A particular group of elves led by Galaeron Moarvînger ambushed their sister community, pillaging and razing it. Moarvînger gathered orcs and ogres to join his numbers to fight the other elves. The grae elves pled to the wood and snow elves to assist. After several great battles of discord, the alliance of elves were able to drive out their enemy cousins from the surface lands. These traitors sought safety in the subterranean realm. These creatures, later known as the “kinslayer elves” grew strong in the arcane arts over the centuries and content with their gloomy fairyland beneath the earth. They further were influenced by a greater demon named Lilyth, who arrogated worship her from this community. The kinslayers still bear enmity towards their distant and surface kin.

They are black-skinned and white-haired in appearance, standing around 5-feet tall, making them just a little smaller than surface elves. Kinslayers are slight of build with somewhat sharp features, with large eyes and large pointed ears. They are difficult to surprise as they are able to see very well in the dark, have an intuitive sense to gain +3 to Perception checks when deep underground. Kinslayers have evolved to become resistant to magic, allowing them advantage on all saves involving magic or spell-like effects.

There are rumors of vast caverns housing whole cities of these underground elves which exist somewhere deep beneath the earth. Having lived in these dark labyrinth places for such a time now, they dislike daylight and other forms of bright light as it hampers their abilities senses, penalizing their Perception checks by -3. They are able to communicate using a silent language composed of hand movements, and when coupled with facial and body expression, movement, and posture, this form of communication is the equal of any spoken language.

Notes: Darkvision: 120 feet
Magic Resistance
Special Sword Fighting Style to use Agility
Sorcery
Body: 13 ( STR:3, AGIL:4, RESIL:2 )
Mind: 15 ( LOGIC:4, PERC:3, JUDG:3 )
Spirit: 9 ( WILL:2, FAITH:2, MUSE:2 )
Movement: 60 feet
Size Category: Medium 
Armor Class: 11
— ATTACK METHOD —
Attack: Saber
Number of d20s: 1
To-Hit Modifier: +4
Damage Type: edged
Damage: 3 pts