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A viscoid is a variant of the zombie, indistinguishable until successfully struck in melee. When this undead has been hit, the offending weapon sticks to its gooey body. To remove the weapon from the viscoid, an action similar to a successful grappling escape must be made. If it fails, the weapon remains stuck in the walking dead. Once the viscoid is killed, no roll is required; however, even in such a state an action must be used specifically to remove the weapon.
Body: 13 ( STR:3, AGIL:2, RESIL:4 )
Mind: 0 ( LOGIC:0, PERC:0, JUDG:0 )
Spirit: 0 ( WILL:0, FAITH:0, MUSE:0 )
Movement: 35 feet
Size Category: Medium 
Armor Class: 10
Attack: Claws
Number of d20s: 2
To-Hit Modifier: +3
Damage Type: edged
Damage: 2 to 3 pts