Bestiary
Online Viewer of Enchanted Realms Monsters
Over-Category: Esthephage |
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Kingdom: Undead |
Esthephages do not “eat” in the traditional since as biophages; however, they still have a need to consume from an energy source to maintain the vigor and life energies of their lifesong. That source is forms of emotional feelings and social ambiance. Called “feratu” by sages, undead is the name most call the formerly living creatures who have been brought to a horrifying state of non-living animation through the practice of necromantic magic or some unholy curse. Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters. All undead have spirit sight out to 60 feet. However, others may have special vision as well. They have immunity to all mind-affecting effects (charms, compulsions, phantasms). They are not subject to morale. Undead are also immune to poison, sleep effects, paralysis, stunning, disease, and death effects. Undead do not breathe, eat food, or sleep. |
Zombie, Viscoid
A viscoid is a variant of the zombie, indistinguishable until successfully struck in melee. When this undead has been hit, the offending weapon sticks to its gooey body. To remove the weapon from the viscoid, an action similar to a successful grappling escape must be made. If it fails, the weapon remains stuck in the walking dead. Once the viscoid is killed, no roll is required; however, even in such a state an action must be used specifically to remove the weapon.
Body: | 13 ( STR:3, AGIL:2, RESIL:4 ) |
Mind: | 0 ( LOGIC:0, PERC:0, JUDG:0 ) |
Spirit: | 0 ( WILL:0, FAITH:0, MUSE:0 ) |
Movement: | 35 feet |
Size Category: | Medium |
Protection Points: | 3 |
Guard Roll Dice: | d4 & d4 |
— ATTACK METHOD — | |
Attack: | Claws (melee) |
Number of d20s: | 2 |
To-Hit Modifier: | +3 |
Damage Type: | edged |
Damage: | 2 to 3 pts |