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 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Haun (Mammal)

Haun are also known as sylvan wolves. They are large canines with greenish-brown camouflaged manes, often mistaken for foliage. It is not uncommon for elves to have a few haun living in their communes. While not truly “owned” by an elf, the haun work with a “master” as scouts, guardians and hunting companions. However, it is normal for a few haun to simply leave without warning to go their own way. Haun can perform a special movement equal to the dash skill, but a haun can perform this once every five minutes without needing the rest typical of the skill. Strategically, a haun will use this to close distance at the beginning of a conflict, when the animal can cover double the distance (up to 150 feet in a combat round).

Notes: Dash
Body: 13 ( STR:3, AGIL:4, RESIL:2 )
Mind: 6 ( LOGIC:1, PERC:2, JUDG:1 )
Spirit: 7 ( WILL:2, FAITH:1, MUSE:2 )
Movement: 75 feet
Size Category: Medium 
Armor Class: 11
Attack: Bite
Number of d20s: 1
To-Hit Modifier: +4
Damage Type: piercing
Damage: 2 pts