Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Esthephage 
 Kingdom: Undead 
Esthephages do not “eat” in the traditional since as biophages; however, they still have a need to consume from an energy source to maintain the vigor and life energies of their lifesong. That source is forms of emotional feelings and social ambiance.
Called “feratu” by sages, undead is the name most call the formerly living creatures who have been brought to a horrifying state of non-living animation through the practice of necromantic magic or some unholy curse. Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters.
All undead have spirit sight out to 60 feet. However, others may have special vision as well. They have immunity to all mind-affecting effects (charms, compulsions, phantasms). They are not subject to morale. Undead are also immune to poison, sleep effects, paralysis, stunning, disease, and death effects. Undead do not breathe, eat food, or sleep.

Zombie, Enflamed 

An enflamed is a strange variant of zombie, which is immune to fire but is yet combustible. If caught on fire, an enflamed will burn for d6 combat rounds, during which any successful hit acts like flame weapon inflicting an additional point of fire damage.

Body: 13 ( STR:3, AGIL:2, RESIL:4 )
Mind: 0 ( LOGIC:0, PERC:0, JUDG:0 )
Spirit: 0 ( WILL:0, FAITH:0, MUSE:0 )
Movement: 35 feet
Size Category: Medium 
Protection Points: 3
Guard Roll Dice: d4 & d4
— ATTACK METHOD —
Attack: Claw (melee)
Number of d20s: 2
To-Hit Modifier: +3
Damage Type: blunt
Damage: 2 to 3 pts
— ATTACK METHOD —
Attack: Flaming-Fist (melee)
Number of d20s: 2
To-Hit Modifier: +3
Damage Type: blunt
Damage: 2 to 3 pts
Attack Special: onHit;;{"command":"damage","quality":"body","value":"1","damageType":"fire"}