Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Esthephage 
 Kingdom: Undead 
Esthephages do not “eat” in the traditional since as biophages; however, they still have a need to consume from an energy source to maintain the vigor and life energies of their lifesong. That source is forms of emotional feelings and social ambiance.
Called “feratu” by sages, undead is the name most call the formerly living creatures who have been brought to a horrifying state of non-living animation through the practice of necromantic magic or some unholy curse. Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters.
All undead have spirit sight out to 60 feet. However, others may have special vision as well. They have immunity to all mind-affecting effects (charms, compulsions, phantasms). They are not subject to morale. Undead are also immune to poison, sleep effects, paralysis, stunning, disease, and death effects. Undead do not breathe, eat food, or sleep.

Skeleton 

These are often thought of as the least of the undead. Skeletons are resistant to swords or other piercing type weapons. Skeletons have 1 point higher AC against edged and 2 points higher against piercing; further, they are resistant to each of these damage types.

Skeletons do not have the intellect to enhance themselves beyond using what they have when rising again through animation; however, a necromancer or undead master might put them in armor, shield or even give them poison to use. The structure of a skeleton is such that it is able to wear any light armor; therefore, if a skeleton were outfitted with a shield and wore studded leather, its base AC would be 14.

Body: 9 ( STR:2, AGIL:2, RESIL:2 )
Mind: 0 ( LOGIC:0, PERC:0, JUDG:0 )
Spirit: 0 ( WILL:0, FAITH:0, MUSE:0 )
Movement: 45 feet
Size Category: Medium 
Armor Class: 10
Edged: 11
Piercing: 12
— ATTACK METHOD —
Attack: Weapon
Number of d20s: 1
To-Hit Modifier: 0
Damage Type: edged
Damage: 2 pts