Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Biophage 
 Kingdom: Glitch 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Glitches are utterly alien beings. Many of them have innate magical abilities drawn from the creature's alien mind rather than the mystical forces of the world. However, they eat, sleep, and breathe.

Under Hulk 

Four-eyed monstrosities, under hulks live deep under the earth. Their massive claws tunnel through rock with ease and their thick armor is a strong as heavy armor. Often, they will tunnel away, collapsing exits behind them to trap their prey, while feasting upon a captive. The devour several underground species but have a fond taste for humanoids who dare to breach their domain. They stand around 8 to 9 feet tall, are extremely broad and weigh over 1000 pounds. Their bulk is covered in chitinous armored plates, tougher than steel, that lays over their hair-like feelers. In addition, their powerful arms and legs both end in tough claws, able to rip through rock with ease. Rather than a nose, the under hulk have a series of gill-like openings in their almost non-existent necks. While not particularly intelligent, umber hulks are perfectly capable of rational thought and forward planning. Umber hulks typically find little value in complex plans, magic, numbers or technology to accomplish their goals; however, if a situation warrants more than sheer force, they are intelligent enough to use their earth-shaping abilities to out-think an enemy. They prefer to stay underground and dislike the light, possessing darkvision to see, but also suffer disadvantage in combat if exposed to bright light, not that this often discourages one. This is partly due to their confusion aura, which does rely on vision. At the start of a hulk’s turn, any sentient creature in hexes adjacent to an under hulk (even behind it) that is not blind or otherwise unable to view see the beast, must make a successful Judgment preservation save (DC:12) or become effected like the confusion axiom with the effects lastly 3 combat rounds. While visual ability is a component for the effect to work, averting one's eyes will not protect from the repercussions. Once successfully saving or having been affected, this aura no longer impacts the victim for the remainder of the encounter. These brutes can traverse at 55 feet movement and burrow through soft dirt at a rate of 25 feet. However, they can also tunnel through even solid rock at a rate of 10 feet per round.

Notes: Darkvision - 120feet; Burrow - dirt (25); Burrow - stone (10))
Body: 40 ( STR:10, AGIL:6, RESIL:11 )
Mind: 10 ( LOGIC:2, PERC:3, JUDG:2 )
Spirit: 13 ( WILL:4, FAITH:2, MUSE:3 )
Movement: 55 feet
Size Category: Large (+1 to hit)
Protection Points: 13
Guard Roll Dice: d4 & d4
— ATTACK METHOD —
Attack: Body Weapons (melee)
Number of d20s: 3
To-Hit Modifier: +10 (not including size bonus)
Damage Type: edged
Damage: 7 to 9 pts