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Gryf are a slender, feathered but flightless race, often having a falcon-shaped head. They have special movement, as most gryf can float or glide to the ground from heights of 30 feet. As such, they can perform a special attack called gryf-diving where they leap from above during an attack which allows one to gain an additional d20 to an attack; however, it is subject to the 5d20 max-rule. Additionally, gryf-diving can be reacted to by the impalement maneuver. Also, they have a natural climbing skill. Further, gryf do not suffer terrain penalties from hilly, rocky or mountainous areas; thus, they often live in areas near cliffs.
Notes: Gryf-Diving
Ignore Difficult Terrain (hilly, rocky or mountains)
Body: 10 ( STR:2, AGIL:3, RESIL:2 )
Mind: 9 ( LOGIC:2, PERC:2, JUDG:2 )
Spirit: 9 ( WILL:2, FAITH:2, MUSE:2 )
Movement: 50 feet
Size Category: Medium 
Armor Class: 10
Attack: Spear
Number of d20s: 1
To-Hit Modifier: 0
Damage Type: piercing
Damage: 2 pts
Attack: Gryf-Diving
Number of d20s: 2
To-Hit Modifier: 0
Damage Type: piercing
Damage: 2 to 3 pts