Bestiary
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Gryf
Gryf are a slender, feathered but flightless race, often having a falcon-shaped head. They have special movement, as most gryf can float or glide to the ground from heights of 30 feet. As such, they can perform a special attack called gryf-diving where they leap from above during an attack which allows one to gain an additional d20 to an attack; however, it is subject to the 5d20 max-rule. Additionally, gryf-diving can be reacted to by the impalement maneuver. Also, they have a natural climbing skill. Further, gryf do not suffer terrain penalties from hilly, rocky or mountainous areas; thus, they often live in areas near cliffs.Notes: | Gryf-Diving Climbing Ignore Difficult Terrain (hilly, rocky or mountains) |
Body: | 10 ( STR:2, AGIL:3, RESIL:2 ) |
Mind: | 9 ( LOGIC:2, PERC:2, JUDG:2 ) |
Spirit: | 9 ( WILL:2, FAITH:2, MUSE:2 ) |
Movement: | 50 feet |
Size Category: | Medium |
Armor Class: | 10 |
— ATTACK METHOD — | |
Attack: | Spear |
Number of d20s: | 1 |
To-Hit Modifier: | 0 |
Damage Type: | piercing |
Damage: | 2 pts |
— ATTACK METHOD — | |
Attack: | Gryf-Diving |
Number of d20s: | 2 |
To-Hit Modifier: | 0 |
Damage Type: | piercing |
Damage: | 2 to 3 pts |