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 Over-Category: Biophage 
 Kingdom: Atavistoid 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Atavistoids are similar to anthropoids, having common ancestry somewhere back the line; however, these races have monstrous or animalistic features. Additionally, they may have magical abilities.

Gryf (Ornithoid)

Gryf are a slender, feathered but flightless race, often having a falcon-shaped head. They have special movement, as most gryf can float or glide to the ground from heights of 30 feet. As such, they can perform a special attack called gryf-diving where they leap from above during an attack which allows one to gain an additional d20 to an attack; however, it is subject to the 5d20 max-rule. Additionally, gryf-diving can be reacted to by the impalement maneuver. Also, they have a natural climbing skill. Further, gryf do not suffer terrain penalties from hilly, rocky or mountainous areas; thus, they often live in areas near cliffs.

Notes: Gryf-Diving
Ignore Difficult Terrain (hilly, rocky or mountains)
Body: 10 ( STR:2, AGIL:3, RESIL:2 )
Mind: 9 ( LOGIC:2, PERC:2, JUDG:2 )
Spirit: 9 ( WILL:2, FAITH:2, MUSE:2 )
Movement: 50 feet
Size Category: Medium 
Armor Class: 10
Attack: Spear
Number of d20s: 1
To-Hit Modifier: 0
Damage Type: piercing
Damage: 2 pts
Attack: Gryf-Diving
Number of d20s: 2
To-Hit Modifier: 0
Damage Type: piercing
Damage: 2 to 3 pts