Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Ideophage 
 Kingdom: Dracos 
For all practical purposes, Ideophages do not eat at all; they do no grow or sustain from a known energy. Constructs, while not the only Ideophages, are the clearest example. A golem constucted of stone will exist until the stone erodes or is significantly damaged in some way.
Dracos are large reptilian creatures of ancient origin and tremendous power. True dragons are highly intelligent and have innate magic. Also, in this category are creatures related to true dragons or hybrids of some sort known as dragonoids.
Dracos are not like other mythical creatures as often their magical properties can persist even after death. Unless stated differently in the specific description, dracos are at advantage on any effect that requires a Spirit-influenced save.
True dragons grow in five distinct phases, but their related cousins, dragonoids seem to age more similarly to normal animals than actual dragons. Of course, there is a great mystery around the biological breeding of dragons; however, those of the dragonoid subgroup do have “dracos” life-energy in their aura. The biological link has been confirmed by sages. What creates great confusion, however, is the biological gestation and reproduction of the dracos. Even in true dragons, an egg may hatch within days of its laying or it may be dormant for a century before hatching. The causality and catalysts of this are genuinely a mystery. Further, while difficult to prove, most sages insist that all true dragons are female, capable of laying eggs. Should that be accurate, then fertilization and the existence of dragonoids defies traditional biology.
There are three types of true dragons, and sages believe that their spirits may be immortal. Part of this belief is based on the incubation time for a dragon egg is extremely variable from days to decades. Additionally, the frequency and rate of laying dragon eggs have no defined pattern either. Finally, the biology of true dragons defies the normal. They are unisex creatures, or perhaps all are female – as any dragon may produce an egg. All of this phenomenon has led scholars to theorize that dragons are reborn into existing eggs upon their deaths. This has led to some dragon-slayers to destroy eggs before they can hatch; however, most dragon-savants hold to the convention that new eggs are laid to replace ruined ones.

Dragon, Magical (True Dragons)

A dragon in the magical stage is tougher and more armored than its younger counterpart. In addition to being able to emit their breath weapon more frequently depending on its age, these beasts can have sorcery axioms. Her age determines Mind and Spirit scores. Beginning on its third anniversary of its hatching, for each seven years after years until her 94th year, the dragon gains one axiom randomly to be used for sorcery but not to exceed the appropriate cost compared to her logic score. The very first axiom gained will always be a 1-point axiom. Also at these growth stages, her Mind and Spirit scores increase based on the sub-attributes incrementing.

A few other benefits for a dragon to be in the magic stage of its life is that its breath weapon becomes available more often. For each decade, years 3 to 9, 10 to 19 and so on, the duration that must be waited before using the breath weapon again decreases, until at age 90, she can used her breath weapon (5d6 damage) with only a d4 round delay.

All of these age-based details can be seen in more detail at here. This specific listing is a magical dragon at the age of 52 years.

Because dragons are both rare and vary in skill and scores, it is recommended each be treated as an NPC rather than a template-based monster.

Notes: Breath Weapon; DC from 11 to 19
Body: 108 ( STR:24, AGIL:24, RESIL:24 )
Mind: 45 ( LOGIC:10, PERC:10, JUDG:10 )
Spirit: 45 ( WILL:10, FAITH:10, MUSE:10 )
Movement: 90 feet
Size Category: Colossal (+4 to hit)
Armor Class: 26
— ATTACK METHOD —
Attack: Claws
Number of d20s: 4
To-Hit Modifier: +24
Damage Type: edged
Damage: 8 to 11 pts
— ATTACK METHOD —
Attack: Tail
Number of d20s: 2
To-Hit Modifier: +24
Damage Type: blunt
Damage: 7 to 8 pts
Attack Special: anyRaw>=16;;{"command":"n-markers","tags":[{"tag":"prone","parameter":"true"}]}