Online Viewer of Enchanted Realms Monsters
Over-Category: Biophage |
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Kingdom: Anthropoid |
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain. Anthropoids are the main peoples of the social world, both civilized and savage, including humans and a tremendous variety of other species. They have language and culture, few if any innate magical abilities (though most humanoids can learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and nhoblits. Almost as numerous but far more savage and brutal, and almost uniformly evil, are the races of goblinoids (goblins, hobgoblins, and bugbears), orcs and troglodytes. |
Orc (Mongrel)
Orcs are a race of humanoids that has been a threat to the civilized cultures for as long as any can remember. Their origin is uncertain, but most believe they come from a mix of elves and humans, captured by a cult of Yutris more than a millennium ago. According to legend, they were tortured, corrupted and forced to breed among the darkest of hearts. Further, a mix of slime and stone was added to their lifesongs. Eventually, the cult of Yutris could no longer use them as slaves as the orcs became to brutal and strong, and the race became its own. During their evolving, orcs gained darkvision - the ability to see without light up to 60 feet.
They usually have grayish skin, coarse hair, stooped postures, low foreheads, large muscular bodies, and porcine faces that feature lower canines resembling boar tusks. Many also have wolf-like ears that are pointed on the ends, similar to elves. Orcs are roughly the same size as humans though usually robust and muscular. Orcs breed fast and live short lives compared with most other races. The average orc seldom lived longer than 40 years, even if it managed to avoid violent death.
Most orcs encountered in the wild are unarmored, wearing hides and skins that offer no help to their AC. Thus, the base AC listed here is based on a lack of armor. As one increases in rank and importance to the tribe, armor and shields may be employed.
Notes: | Darkvision) |
Body: | 13 ( STR:4, AGIL:2, RESIL:3 ) |
Mind: | 9 ( LOGIC:2, PERC:2, JUDG:2 ) |
Spirit: | 10 ( WILL:3, FAITH:2, MUSE:2 ) |
Movement: | 50 feet |
Size Category: | Medium |
Protection Points: | 3 |
Guard Roll Dice: | d4 & d4 |
— ATTACK METHOD — | |
Attack: | OrcBlade (melee) |
Number of d20s: | 1 |
To-Hit Modifier: | +4 |
Damage Type: | cleaver |
Damage: | 3 pts |