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 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Lepuus (Mammal)

The race of lepuus are giant rabbits capable of being used as mounts. Wood elves in the northern regions have been riding them for centuries. They have virtually no combat ability, but they are more dexterous than they appear and can turn in a very tight radius. Leppus are around 6 feet to the shoulder and stretch over ten feet from foot to snout in mid spring. They are not great climbers but are capable of making 40-foot jumps over their normal movement and can perform this feat again after 2d4 rounds. Leppus adapt well to nearly any weather.

Notes: 40-foot leap above movement)
Body: 15 ( STR:3, AGIL:3, RESIL:4 )
Mind: 4 ( LOGIC:1, PERC:1, JUDG:1 )
Spirit: 4 ( WILL:1, FAITH:1, MUSE:1 )
Movement: 75 feet
Size Category: Large (+1 to hit)
Protection Points: 3
Guard Roll Dice: d4 & d4
Attack: None (melee)
Number of d20s: 0
To-Hit Modifier: 0 (not including size bonus)
Damage Type: No-Damage
Damage: none