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Kobolds are small lizard bipeds found in dank, dark places. The largest stand only three feet, kobolds are smaller than even goblins. They have a reddish-brown hides with small ivory horns around their faces. Kobolds do, however, possess darkvision and have been known to be guides, often captured and forced to be so. Kobolds suffer a -1 to their attack die because of the small stature and lack of strength, but a raw “20” will always still hit. Kobold tribes, which may grow to nearly a thousand, are ruled by an oligarchy of their eldest members. They will plan and dig mines industriously, while laying cruel traps for interlopers. If they must confront an enemy, they will mass their troops for an ambush. However, while in sunlight, the kobold has disadvantage on attack rolls. Conversely, due to their swarming methods, a kobold can gain bonuses to attack when outnumbering the enemy.
Notes: Swarming
Body: 4 ( STR:1, AGIL:1, RESIL:1 )
Mind: 6 ( LOGIC:2, PERC:1, JUDG:1 )
Spirit: 6 ( WILL:1, FAITH:1, MUSE:2 )
Movement: 40 feet
Size Category: Small 
Armor Class: 12
Attack: Dagger
Number of d20s: 1
To-Hit Modifier: -1
Damage Type: edged
Damage: 1 pts