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 Over-Category: Ideophage 
 Kingdom: Construct 
For all practical purposes, Ideophages do not eat at all; they do no grow or sustain from a known energy. Constructs, while not the only Ideophages, are the clearest example. A golem constucted of stone will exist until the stone erodes or is significantly damaged in some way.
Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued with sentience and capable of independent thought. Golems are the iconic constructs. Constructs are completely immune to mind or spirit based attacks. Further, constructs cannot be healed by most magic, unless the description specifically states.
Constructs have weak vision enabling them visibly distinguish color even in dim light up to 10 feet; however, they primarily use blindsight out to 60 feet. As they are not alive, they cannot be healed normally or by magical means unless specifically defined in the creature's description. This further makes them immune to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects. Constructs do not eat food, sleep, or breathe.

Medusa Head 

These rare creations exist from the destruction of a medusean gorgon that uses clockwork technology and death magic to created a simple automaton guardian with its petrification powers restored post-death. As a construct, it does not require to eat stone as its living form. This also makes it immune to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects. However, the clockwork engineering also animates the snakes of its hair, which are not venomous, but can deliver a bite to any and all persons individually within 5 feet reach. While the snakes attack on its turn, it gains a bonus gaze attack. When a creature that is capable of seeing the medusa's eyes starts its turn within 30 feet, then the gorgon is permitted an immediate reaction to begin the petrification effect, assuming the gorgon is able to see the victim. It is important to note the effect is outward from the monster seeing the eyes of the victim rather than dependent on the victim seeing her directly; therefore, averting one's gaze may not work but wearing a physical barrier like a blindfold would. However, the Resilience save against the gaze uses a DC:15 instead of the normal save difficulty.

Notes: Petrification
Body: 10 ( STR:2, AGIL:1, RESIL:4 )
Mind: 0 ( LOGIC:0, PERC:0, JUDG:0 )
Spirit: 0 ( WILL:0, FAITH:0, MUSE:0 )
Movement: 0 feet
Size Category: Small 
Armor Class: 13
Attack: Snakebite
Number of d20s: 2
To-Hit Modifier: 0
Damage Type: piercing
Damage: 2 to 3 pts