Online Viewer of Enchanted Realms Monsters
Over-Category: Esthephage |
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Kingdom: Undead |
Esthephages do not “eat” in the traditional since as biophages; however, they still have a need to consume from an energy source to maintain the vigor and life energies of their lifesong. That source is forms of emotional feelings and social ambiance. Called “feratu” by sages, undead is the name most call the formerly living creatures who have been brought to a horrifying state of non-living animation through the practice of necromantic magic or some unholy curse. Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters. All undead have spirit sight out to 60 feet. However, others may have special vision as well. They have immunity to all mind-affecting effects (charms, compulsions, phantasms). They are not subject to morale. Undead are also immune to poison, sleep effects, paralysis, stunning, disease, and death effects. Undead do not breathe, eat food, or sleep. |
Zombie, Vacillant
The vacillant has an aura cloud of doubt surrounding it in a 10-foot diameter. Any who are subject to Spirit attacks and start their turn or encounter the stench during their turn must make a Will preservation save (DC:12) or lose d4 points of Spirit. Whether saving or failing, additional saves are required if encountering the zone again. If a victim reaches zero Spirit, the sufferer becomes unconscious and will remain so for 60 seconds after the cloud leaves him or her, assuming the vacillant does not devour the prey for some reason. Once regaining consciousness, either naturally, smelling salts or by magic, the victim will naturally recover from this temporary Spirit loss at a rate of one Spirit point per minute. However, the score can only be restored to what it was before being affected.
Body: | 13 ( STR:3, AGIL:2, RESIL:4 ) |
Mind: | 0 ( LOGIC:0, PERC:0, JUDG:0 ) |
Spirit: | 0 ( WILL:0, FAITH:0, MUSE:0 ) |
Movement: | 35 feet |
Size Category: | Medium |
Protection Points: | 3 |
Guard Roll Dice: | d4 & d4 |
— ATTACK METHOD — | |
Attack: | Claws (melee) |
Number of d20s: | 2 |
To-Hit Modifier: | +3 |
Damage Type: | edged |
Damage: | 2 to 3 pts |