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 Over-Category: Fideophage 
 Kingdom: Fiend 
Celestials and Fiends are Fideophages, who endure and sustain their existence by harnessing worship and belief but sometimes emotion as well. Mere consideration that a creature could exist by only a dozen people may be enough to sustain one. Starvation because of a lack of belief varies in time based on the power and strength of the entity in question.
Fiends are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. Evil priests and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable. Fiends include demons, devils, and dybbuks.
Demons are evil agents of chaos. They are immune to poison and resistant to fire. Demons do not sleep; however, they do breathe. Demons also eat, but their need for sustenance is far different than mortal beings; demons absorb fear and hedonic emotion to feed.
Devils are methodical and astute observers; however, their wickedness runs deep. Devils radiate fear that affects non-primeval animals. They are immune to poison and fire, as well as being resistant to cold. Devils can see through darkness, even magical darkness. And they do not sleep nor breathe. As Fideophages, devils do not eat food; however, the way a devil does feed is by absorbing mental energy that emits from doubt.
Dybbuks are beings of pure evil. Such entities require magical weaponry to hit. Moreover, they are immune to acid and resistant to fire and ice. They beings do not sleep, eat food or breathe. Techically, these beings sustain their lives from the energy dispersion that erupts from a lifesone upon death.

Kyton (Devil)

Sometimes called chain devils, the 6ft-tall bipedal kytons wear chains as opposed to regular apparel. These chains wrap tightly around the kytons like a shroud, rattling as they move and slithering around their bodies as if the chains were alive. The areas where a kyton's eyes, ears, nose and hair would be are also wrapped in chains, with the only visible areas being their throats, grinning mouths and the occasional glimpse of a single, glinting eye. As all devils, they can see through darkness, including magical darkness, and kytons are immune to fire and poison. The toughness of these devils include being resistant to cold, as well as blunt, piercing, and edged from non-silvered weapons.Kytons are also able to attack with the chains in melee; however, as an action (once per encounter) these fiends one can animate up to four chains. Each acting as an independent object but performing its attack on the devil's turn. Each animated chain has an AC 17 and 5 body points, resistance to piercing damage and can move up to 60 feet from the kyton.Further, the kyton can use a reaction as a gaze attack to create a phantasm upon a creature within 30 feet. When said creature starts its turn, the devil can appear as one of the creature's departed loved ones or bitter enemies. If the victim can see the devil, it must succeed Will save (DC:14) or be frightened until the end of its turn.

Notes: Animate Chains
Unnerving Mask
Body: 27 ( STR:6, AGIL:5, RESIL:7 )
Mind: 10 ( LOGIC:3, PERC:3, JUDG:1 )
Spirit: 13 ( WILL:3, FAITH:2, MUSE:4 )
Movement: 50 feet
Size Category: Medium 
Armor Class: 16
Need silver to hit
Attack: Chains
Number of d20s: 2
To-Hit Modifier: +6
Damage Type: cleaver
Damage: 4 to 5 pts