Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Llama (Mammal)

Llamas are pack animals, beasts of burden and steeds for lighter and smaller races. They can carry up to 350 pounds and can be ridden by dwarves and halflings. However, an unusual advantage for llamas come from their unique ability to communicate and alert others of trouble. If an owner has animal-breeding in llama, then the mammal can use an action to effectively send a “one word” equivalent message. In addition, an owner who has animal-breeding as a skill can gain a +2 to Perception rolls when a llama is present. However, even if multiple llamas are present, only one bonus is given.

Notes: Communication)
Body: 10 ( STR:2, AGIL:2, RESIL:3 )
Mind: 7 ( LOGIC:1, PERC:2, JUDG:2 )
Spirit: 4 ( WILL:1, FAITH:1, MUSE:1 )
Movement: 60 feet
Size Category: Medium 
Protection Points: 3
Guard Roll Dice: d4 & d4
— ATTACK METHOD —
Attack: Kick (melee)
Number of d20s: 1
To-Hit Modifier: 0
Damage Type: blunt
Damage: 2 pts