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 Over-Category: Biophage 
 Kingdom: Anthropoid 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Anthropoids are the main peoples of the social world, both civilized and savage, including humans and a tremendous variety of other species. They have language and culture, few if any innate magical abilities (though most humanoids can learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and nhoblits. Almost as numerous but far more savage and brutal, and almost uniformly evil, are the races of goblinoids (goblins, hobgoblins, and bugbears), orcs and troglodytes.

Elf, Snow (Sylvan)

Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry, and the good things of the world. Elves natively have cantrip control as well as wilderness lore. Snow elves are near-albinoes with a layer of thin, white body hair not typical of most elves. Due to their winter culture and ceremonies, there are a long number of divine casters among the snow elves, where roughly one in fifty will be minimally empowered with divinity.

Notes: Control Cantrip
Weather Omen
Wilderness Lore
Body: 12 ( STR:3, AGIL:3, RESIL:2 )
Mind: 9 ( LOGIC:2, PERC:2, JUDG:2 )
Spirit: 12 ( WILL:2, FAITH:4, MUSE:2 )
Movement: 55 feet
Size Category: Medium 
Armor Class: 11
Cold: 12
Attack: Axe
Number of d20s: 1
To-Hit Modifier: +3
Damage Type: cleaver
Damage: 2 pts
Special Abilities
Chilling Touch