Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Horse (Mammal)

This animal steed is often found as a domesticated mount for humans and other humanish races. Barding of leather and metal may be employed to enhance the armor class of a steed. Additionally, horses can be trained as war animals. Wild ones run in a harras consisting as many as two dozen horses. A riding horse can carry up to 500 pounds, while the breeds of draft horses (movement 80 feet) can burden up to 800 pounds. If a horse is war-trained, then its hooves can strike with a chance to stun until the end of the victim's turn when striking, forcing the victim to make a Resilience save (DC:8).

Body: 18 ( STR:4, AGIL:3, RESIL:5 )
Mind: 4 ( LOGIC:1, PERC:2, JUDG:0 )
Spirit: 3 ( WILL:1, FAITH:0, MUSE:1 )
Movement: 100 feet
Size Category: Large (+1 to hit)
Protection Points: 3
Guard Roll Dice: d4 & d4
— ATTACK METHOD —
Attack: Hooves (melee)
Number of d20s: 1
To-Hit Modifier: +4 (not including size bonus)
Damage Type: blunt
Damage: 3 pts
— ATTACK METHOD —
Attack: War-Horse (melee)
Number of d20s: 1
To-Hit Modifier: +4 (not including size bonus)
Damage Type: blunt
Damage: 3 pts
Attack Special: onHit;{"type":"save","quality":"resilience","DC":"8"};{"command":"n-markers","tags":[{"tag":"stunned","parameter":"true"}]}